Contributing to Behavioral Science through Experience Design and Incentives

Overview

 

In a collaboration between DePaul University and the University of Chicago Booth Center for Decision Research (CDR), we explored what may create a sense of accomplishment, investment, or satisfaction in visitors of the new discovery lab space opening in 2021. We were specifically interested in research study participants - those who have completed a study in the new lab space and are set to debrief with a research assistant before exiting the lab altogether. We briefly examined the overall exit experience as it related to CDR staff’s potential ideas for the space.

Through our research of the existing and imagined exit experience, we identified potential areas to improve this section of a visit to the CDR which could be further conceptualized to implement in the new space. 

Goals & Research Questions

 

We sought to emotionally connect research participants to the studies they participate in and the space itself by the end of their visit to the CDR lab. We wanted to: 

  • Understand the current debriefing experience research participants are currently accustomed to

  • Understand what causes people to feel accomplished or invested 

  • Pinpoint specific opportunities for improvement in the debrief experience in the new lab space

  • Compare the exit phase of a visitor’s experience to that of a museum

From these goals, we generated preliminary research questions that helped guide our selected research methods by creating more specific boundaries on what we explore:

  • How might we create a sense of accomplishment or investment through the debrief experience?

  • How can we build awareness of the contribution significance from participating in CDR research studies?

  • How might we create a natural and engaging close to the experience in the physical CDR space?

Research Methods

 

Findings

  • Participants are often curious and want to better understand what they’ve participated in

    • Participants often want to know as much as possible about the applied science that the study relates to. (in Study Design)

    • Participants desire transparency & honesty about their participation and the purpose of the study (in Debrief)

    • There is a strong desire for supplemental information about the studies themselves or additional information about the related science. (in Exit)

  • Participants feel validated when they see the impact of their contribution. Researchers can make or break the investment of a participant in the final moments of their interaction.

    • Guests want to feel heard & respected, that their feedback is really taken into account (in Space)

    • People want to know that their participation "mattered" and was applied to advancing science. ie. an academic paper (in Debrief)

    • Personal wellbeing is at the forefront of participants’ minds while in a study, as some may be from communities that are historically used for experimentation (in Debrief)

  • Participants have a clearly defined “finale” that evokes feelings of accomplishment and celebration.

    • Participants want to feel corroborated through incentives or celebration, no matter how small (in Debrief)

    • People want some kind of closure to their experience, an intentional memory or takeaway, that aids their goal of having fun (in Exit)

  • The space should evoke curiosity about cognitive science with the goal of creating “citizen scientists” out of visitors.

    • Participants are likely to respond well to explicitly safe spaces, but good conversation takes effort (in Debrief)

    • People in the space (staff & guests) dictate atmosphere and how others feel (in Space)

    • Capturing the participants imagination through well branded studies will entice participants to take studies and keep them engaged during the session. (in Study Design)

    • People respond well to engaging & well-thought out aesthetic; instagrammable, yet these spaces are rarely educational (in Space)

    • Guests prefer the brand or objective of the space to be evident throughout (in Space)

    • Learning (about a space, project or from a person, exhibit) is seen as valuable, especially hands-on or interactive, while gift shops are not (in Space)

    • The physical flow of experience drives people into or away from space (in Space)

Design Principles

 

Be transparent

The participant should know their role, and how their input will impact the future of a study or its conclusions.


Consider participant wellbeing

The participant should feel confident that their emotional well-being and privacy was considered during their lab session.

Offer closure

The end of the experience should feel celebratory and final, but extend beyond the experience itself. While educating visitors on the topic of behavioral science is the focus of the new research space it should be noted that an experience that feels dry can have a negative impact to the CDR’s mission. Our research has shown that audiences that have an opportunity to come away from their experience with a token to remember their time in the space will feel more satisfied by their visit


Engage people beyond the space

The experience should make a participant feel that they contributed to the advancement of cognitive science. Visitors should come from the research lab with positive feelings after being engaged, enlightened, and challenged by the exhibits and activities at the new space, all while having fun.

Since Mindworks opened in 2021, more than 33,000 visitors from 70+ countries have already visited the space!

The experience also has a 5-star rating on TripAdvisor with several reviews mentioning the Points System, which I was directly responsible for designing.

Previous
Previous

Mixed Reality Design Challenge

Next
Next

Innovative Interfaces: Intelligent Emotional Communication